Tuesday, December 11, 2012

SDA WORKS (CONCART)

Hey, everyone! It's been a while since I've written in this blog. A lot of awesome things happened during this term. One of them would be this awesome subject that we're taking up called CONCART or CONCEPT ART. It teaches us a lot of things about creating our ideas into pictures and sketches so that we can have a guide in drawing the actual thing later on. 

This subject is very interesting and I had a lot of fun learning from it. My professor here is so passionate and hardworking in molding each and every one of us to maximize our art skills to its full potential.

Some of the works we did are gifs so, I'll be posting screenshots of them here and a link to show you the gif itself.


This picture over here is the lineart for an exercise we had on character design. Sir said that everything we see and draw can be broken down into basic shapes. This exercise made us use circles, triangles and squares for characters. I honestly am not good at digital art yet so, this was traditionally made, first. It was really fun creating these characters.


Here's how it finally looks like:



This picture is another exercise about faces and facial expressions. Sir wanted us to create faces that are appealing and at the same time, distinct. It's actually very challenging to think of a unique facial expression because there are a lot of faces similar to the ones you see up here. Still, I had fun playing around with the shapes and styles of each.

This is an initial sketch of one of the characters we're supposed to create a game with. Yes, it's Gregorio del Pilar. The assignment was to create a character sheet of the characters we're gonna use in our game. The game my groupmates and I planned was about Philippine History. It was really hard to create an accurate portrait of Gregorio del Pilar because his hairstyle's very confusing, for me. I really had fun creating this character.

 This would be the colored version of the previous picture. I wasn't really much of a pro in digital art so, what I did here was I scanned it and used the lineart as my base. I just cleaned out the pencil sketches and colored it in. It looks pretty good for someone who doesn't really know how to do digital art, really. I'm proud of this work.

 The next thing I've learned in this class (and perhaps, one of my favorites) is pixel art! Boy, this was one of the lessons I've dreamed of learning! I was amused by the way games with an art style like this were made. When our professor taught us about this, I instantly tried making sprites. It was fun creating them.

(Click me!) This was one of the outcomes of playing around with the animation in Photoshop.
This is Gregorio del Pilar walking. I was really, REALLY, amused when I made this.

(Click me!) This was one of the outcomes of playing around with the animation in Photoshop. AGAIN.
This is another version of walking. I just made the speed faster.

 (Click me!) This was one of the outcomes of playing around with the animation in Photoshop. AGAIN. Really, I was greatly amused.
Yes, it may be the same sprite sheet but, hey, I was really having fun creating the animation because it was my first time animating something digitally. It was really one of the things I've been dying to learn, to be honest. I remember my jovial mood when I was creating these.

(Click me!) This is one of my most favorite animations that I've done so far!
The sneaking Gregorio! When I first showed this to my friends and my professor, they found it adorable! I was really proud with this one! I got to do a simple yet awesome animation of a character moving! It's a great achievement unlocked.

(Click me!) This was my finals in CONCART.
This was a bit tedious to do because I had a hard time creating a decent background per stage. I also had a challenging time making this because of the time constraints. A lot of things were happening during this time and stress was getting the best of me. I will do better next time! I know this is good but, I want to make it better!

This one was an exercise our professor gave us. He said to compile all the art styles that captivate you and create a poster of it. It's basically a recap of all the things we've learned last term from COMGRAP (COMPUTER GRAPHICS). I think this poster I made isn't really enough but, it's good. I should practice more so that I can make better posters for the upcoming games I'm going to make.



COMGRAP is really a very interesting and challenging adventure for me! I really learned a lot from this class. I hope I get to learn more and practice more, too!







SDA WORKS (ANIPRIN)

This part of my blog would feature all of the things I did in my ANIPRIN or ANIMATION PRINCIPLES class. I really learned a lot from this class because it taught me the basics of animation. It may be quite tiring because it's once per day with 3 hours but, it's actually fun because of my classmates and my professor. Another reason why I loved this class is because we spent most of the time watching movies and videos with regards to animation and movement. I was amazed while watching them, honestly. The way it was drawn, the contrast of colors and design, the simplicity and complexity of details, even the movement, I was in awe with them all. With all those in mind, with all the basics given to us, I'll do my best to create smooth animation when it comes to creating games (especially when it comes to cutscenes).

Forgive me if ever there's not much to post here but, my professor hasn't returned the plates that we've passed to him. 

This is a screenshot of our finals presentation. We were supposed to create a game trailer on the game we proposed during midterms. The title of our game's called BATTLECRY. It's technically a game that features the Philippine-Spanish war. You get to play as Gregorio del Pilar, Jose Rizal or Andres Bonifacio. You get to follow their life story during the war and see what exactly happened during that time. The reason why we chose this kind of game is because we wanted it to be fun and at the same time, educational. We wanted history to be a bit more fun to learn with and not just something that we should memorize. I had fun creating this because it was easy to color when it's grayscale. I also had fun because I get to experience making gifs. 


This is scene 1 of our video presentation. This was made by my groupmate, Niels.

This is scene 2 of our video presentation. This was made by Niels, as well.

This is scene 3 of our video presentation. This was made by me.

This is scene 4 and 5 of our video presentation. This was made by Sheryl.




This is the final output of the trailer. Dale was the one who compiled and fixed the finishing touches. This was very enjoyable to make despite the fact a lot of things were piled up on us. I hope that we'd be able to make the game and I hope that we'd be able to improve on this.



ANIPRIN was an awesome class to be at! I hope that I'd be able to apply those lessons I've learned, in the future.


Monday, September 3, 2012

SDA Works (FREHAND)

This part of my blog shows most of my works for FREHAND or Freehand Drawing class. It was a very fun subject for me not just because of the professor but, also the fact that I get to draw traditionally again! I realized that the style I have right now isn't really good enough for the game industry yet so, I need to do better and improve! It has thought me various ways of expressing myself through various traditional media.

 This drawing's part of our finals that time. We needed to create concept art for a game that we were supposed to make. Any game would do. Our game had something to do with sleep and accessing a world that you'd never imagine. I was asked to do some character designs and so, I made Xylo. He's one of the main characters of the game. I had fun drawing him because I was really in the mood to draw him that time and I think that I'll keep this character and game concept for future use.

 This is another drawing of Xylo, my character for our game, DIMENTIA. That's how he looks like when he's logged in the game by sleeping. He can access the world anytime as long as he naps and that he has the right equipment for it (in that case, is the pillow on the former drawing). I also made some expressions of him because I always wanted to draw expressions for my character! Yup, this is definitely a keeper for me.

 This is my submission of our midterms. We had to copy a statue that was displayed in our classroom so, I copied this one. I realized while I was drawing this that I still have a long way to go before mastering my style and mastering realistic art. I believe that I'm stuck with a cartoonish or anime-ish style (which isn't a bad thing at all) and I feel like I lack anatomy and shading lessons. I don't really know how to copy things accurately but, I think I can still improve.

 This is a practice on how to draw male anatomy. I had fun drawing this one because I got to improve a little bit on proportions and anatomy. 

 This is a short drill on how to draw 3D basic shapes. Our professor told us when drawing something or someone, try imagining it as simple 3D shapes. It actually helps me whenever I draw guidelines when drawing. I thank my professor for the tip.
 This is a short drill on drawing robots. I had fun drawing this because it's my first time drawing something inorganic. I believe I can do better than this but for now, I should practice!

 This is another practice on drawing still life or inorganic objects. Vases are quite hard to draw for me because you still have to think of a good design for it. I still had fun, though.

 This is another exercise for drawing basic 3D shapes. It's very tiring to draw the same thing over and over again but, I believe it will be worth it once you mastered it.

This is a practice on still life again. Our professor asked us to draw a chair that's in the classroom. I had a hard time drawing this because I didn't have the right kind of pencil for shading it. I'm not really good with drawing objects but, I believe that this is actually good for starters and I can tell I can still improve on my art style.

SDA Works (COMGRAP)

This segment of my blog features all the works I did during my COMGRAP or Computer Graphics class. This was also one of the classes that I had a lot of fun with. The reason why is because I always wanted to learn and improve on my skills in digital art. I never really knew how to operate Adobe Photoshop fully until this class came along! Now that I know how to do in that program, I'll do my best to explore more about it and improve my art not only traditionally but, digitally!

 This is an example of a screenshot on how my zombie character should look like. This is a part of a screenshot of a game store screen; which was our one of our assignments. I had a lot of fun making this one because it's the first time I drew something that didn't involve any lines/outlines. It was quite hard to color that but, I had fun nonetheless.

 This is a practice and assignment using various tools of Photoshop. I had a fun time using this because it gets to unleash my creativity when it comes to making something so complex with simple shapes.

 This is a practice on how to make various brushes using the brush settings. I had a hard time copying our professor's brushes on the left side because I really didn't know how to use Photoshop that well. Nonetheless, it was a fun experience.

 This is another exercise on making robots. I still had fun making each and every one of them because I used my own shapes for this one! It was quite tiring but, rewarding.

 This screenshot is my submission for our midterms. We needed to make an on-game screenshot with the theme "Zombies Vs. Robots" wherein your player is the zombie while the robots are your enemies. I had a lot of fun with this one because I get to draw something digitally again (the zombie with the Arnis sticks) and I get to explore more features of the program!

 This is another exercise that enables me to play around with Photoshop. I honestly had fun with this because I get to tinker around with various commands again.
 This is an exercise that lets us use the Pen Tool in order to follow and fill in the shapes our professor gave us. I had a hard time with this one because I didn't use a graphics tablet but, a mouse. Another thing, it's very hard to manipulate something that has to be quite accurate and precise. I still had fun, nonetheless.

 This is an example of the game store screenshot I was talking about earlier. We were supposed to create different images of the game screen using layer composition or layer comps. I actually got confused on how to use the layer comps because it was quite hard for me to comprehend since I wasn't really experienced in Photoshop. Afterwards, I got the hang of it and it ended up like this. I'm quite pleased with the result despite my experience with Photoshop.

This is another screenshot of the layer comps homework. It shows the options menu, as you can see here. I really had fun using the various filters of the program as well as the rendition of colors. It was really fun making this assignment.


 This is another homework wherein we had to make a start up screen for the 'game' we're making. I had fun making this one because I get to explore more about Photoshop and apply what our professor taught us. It was a really awesome experience creating this piece.

This is an assignment regarding making a cover for our game. I had a lot of fun drawing this because it was fun coloring and creating the robots and zombies. It may not really look like those game covers out there but, I just wanted to make it look different and somehow, out of this world.

This is one homework that I'm really proud of! Our professor told us for this homework, we need to zombify someone. I chose to zombify myself because I think it's fun messing up your face with things like blood and cracks and scars. I had fun using the 'liquify' tool in Photoshop! It ended up with this result! I really liked it and I think my friends did, too. I'm really proud of this work because I believe that the photo manipulation I did here looked really good despite my experience with Photoshop.







SDA Works (COLREND)

Hello everyone! It's been a while since I last updated my blog. Schoolwork has been getting a lot hectic lately but, I'm having a blast in my course, so far! A lot of opportunities came to me and I think I'm doing what I can to learn. This segment of my blog features all the things I did in my COLREND or Color Theory and Rendering class. I really had fun in this class because I get to improve on my traditional art skills! I also learned some basics about coloring and how to paint. It was really a fun subject to attend to! I always look forward to it every week.

 Before we did actual painting, we had a very short exercise on how light and shading work. Our professor told us to use a pencil and oslo paper for this one. I had a fun time doing this because it was quite fun shading things as well as learning HOW to shade correctly. This exercise helped me in shading correctly with the right light sources.

 This painting is a portrait of my mother. I think I didn't really do well on this one because I didn't add the shading due to lack of time. If I did have enough time to do this, I bet it would look even better than it is now. Atleast, I know that I can actually paint something!

This painting is one of the best that I've done so far, in my opinion. The subject was about still life and our professor wanted us to replicate something out of the pictures we printed. He chose the picture similar to this. Since this was the first painting I did in COLREND, I tried my best to make it as realistic as possible. I thought that this wasn't good enough but, to my surprise, everyone actually liked it! I'm amazed that my professors and even my classmates loved it! After all their kind praises in this work, I actually felt good about this painting. I know I still have a long way to go when it comes to art but, I think this is a great start for me. 

This painting has something to do with scenery or landscape. I tried my best to copy it but, I think this is close enough. I honestly had a hard time painting the clouds because it had a lot of colors in it. The sky was the hardest part there while the grass was the most fun.

This was one of the very first plates we did using paint! We had to do a color chart so that we'd know which colors we need and what are the different shades, tints, and hues there are in the paint set we had. The paint we used for our COLREND class would either be acrylic or oil paint. I used acrylic for this one.

Forgive me for the background but, this is a painting about abstract art. I really had fun with this one because abstract art doesn't have to be that clean or anything just for it to look good. I literally just played with the colors and placed it on the canvas; hence it having those random strokes. I felt better after painting this.

Lastly, one of the best works I also made so far in this class, a self-portrait! This was for our finals. We used oil paint for this one and I assure you, my workplace was messier than before because oil paint is really hard to remove! Especially if it's stained your hands, clothes or even if you made a mistake in painting. Despite the mess, I really had fun with this one because of the expression I used here. Our professor said that we need to copy a funny picture of ourselves (or any expression as long as it's not smiling). All of us really enjoyed our COLREND class and I wish we can do more of these soon.





Wednesday, December 14, 2011

GDD Works (COMPFUN)

This section consists of the works I did in my subject: COMPFUN (Computer Fundamentals). There were only a few works here since most of them were lectures. Every session was fun since our professor made every meeting so awesome and interesting. I learned a lot of new concepts here that I know I will use, eventually and I realized that there are some things that I believed in that aren't true. It helped me clarify things.


This is the game proposal that our professor told us to make for our final project. This game is called "Terpsichore". This is kind of like a combination of DDR (Dance Dance Revolution; a famous arcade game here in the country) and TTR (Tap Tap Revenge; a famous game in the Mac, particularly the iPod, iPhone and iPad series). My group proposed that it should be available in all consoles. The game is that you need to press the right buttons for the character to dance. The one with the highest points wins. This image shows the multiplayer mode of the game. I was the artist in the group and I honestly had fun in creating the characters and concept arts. 

This is one of the characters you can choose from in the game. I used markers for this one when it comes to coloring

Another character you can choose from in the game. Same medium.
Also another character for the game.

The other character you can choose from. Each character has a unique personality and specialty in the game so, choose carefully.


This is a rough sketch/design on how the worlds of the game would look like. The worlds are featured in the adventure part of the game. I really liked the concepts made here. We got a really nice grade during our presentation. I hope that this game may push through, once I graduate.







SDA Works (DESPRIN)

This is a continuation of my SDA works. This time it's the ones that I've done during the second term. The subject is DESPRIN. This subject taught me about the various aspects of design. I had in creating these plates because it was fun playing with the principles and elements of design. The way you play with the colors and lines were really amazing.


This is a plate that shows dots or pointillism. The topic of the plate has to be 2 different video games incorporated into one picture. I decided to draw Luigi and Link because they're quite easy to draw and they're my favorite characters. I had fun coloring this despite the long hours of hand pain.

This is the second plate in which we discussed about lines. Our professor said that we should use the variety of lines that we learned in class and create a picture with it. Honestly, I felt satisfied with it, at first but then, I realized that it wasn't enough. I should've used the spaces more and I should've made a more complex design. Still, I got a good grade with this and I had fun making it.





 This plate was created when the class learned about shades. This took a long time to make since I didn't really know how to assemble the statue correctly; it was made out of illustration board. I also need to be very careful and precise in making this because one wrong step (like wrong size on the face of the shape) means I need to make it again. It was kind of sad that I wasted some bits and pieces of the remaining illustration board but, I was happy that I got to finish it the way I wanted it to look like. It looks like a rocket ship from a sci-fi movie, honestly. I was also happy with the way I painted it because I always have difficulty with paint and now, I'm slowly improving.



For this one, the class learned about color and how you can use primary colors to create all the colors in the color wheel. I was honestly surprised that you can create the many shades and hues of colors using red, yellow and blue. I also had a hard time with this because I can't really tell if the green I created is the right shade of green or something similar. It was really hard that I had to ask my prof if it was the right hue. Nevertheless, it was really fun making the colors. It was fun playing with paint. I just don't like the time you need to make it dry and the right solution for it to look nice and dry fast, at the same time.



This plate is for our midterms; as seen in the image above. It focuses on emphasis and direct complementary colors. I chose that theme because I thought that society and an outcast can best portray a message on the emphasis of something. I chose the colors blue and orange because I wanted to use a cool and warm color to make it stand out more. The girl there is the outcast and is blue because she is sad that she's left out. I had fun painting this despite the time limit.



This plate is about the lesson of balance. We need to create a radial balance that uses analogous colors. I was pleased with the result of this plate because I learned how to paint in one direction and it turned out better than I imagined. I really like the simplicity of the design here and how the colors were executed.


This plate shows the different styles you can use in a drawing. I needed to use the color theories we learned during that time and incorporate them in the realistic, conventional, geometric and abstract styles. I really had fun with this one because I realized that I can actually paint well, if I had enough time to do it. Also, I realized that it takes a lot of practice and technique to do something like this. I am proud with how this turned out (although, I should've made the geometric one with more obvious shapes).

This plate is actually our finals for DESPRIN. We had to create a pattern. I couldn't really think of a good one so, this is what happened. I had a hard time coloring it because I used a pen for that instead of paint.  I still had fun, though.