Friday, January 30, 2015

COMMISSIONS

This segment would showcase various commission work. It's always a learning and fun experience doing these kinds of things.


SAVE THE DAY!


Save the Day is a mobile simulation game created by me and Sheryl Lim for RKI Creatives. This is a free application for the iOS and Android devices. This teaches kids and kids at heart on what to do in various situations and emergencies. This game mainly focuses on disaster awareness and disaster risk reduction. It was fun animating and making the characters and props of this game. It was also fun conceptualizing the levels and characters of the game alongside RKI Creatives. 

Here are some screenshots of Save the Day!:








<Coming soon: Save the Day! app in the App Store [iOS users]>

Note: Please do check the requirements first before downloading the app! It's free! Do take time in giving feedback by rating and commenting!


Save the Day! was made by the following:
Paul Arvin Andrada = Sound designer
Lorianne Halago = 2D artist
Sheryl Lim = 2D artist and programmer
Erin Isobelle Yap = Sound designer


Save the Day! belongs to RKI Creatives.

Monday, January 26, 2015

THESIS TIME!

This segment of my blog would showcase my theses for Game Design and Development. During these moments, also known as CAPSTN1 and CAPSTN2, we're placed into groups in order to create a game within the time limit of one term (which is around 3 1/2 months).

For CAPSTN1, my team, Team Fight for Five, made Limbones.
For CAPSTN2, Team Hexadactyl created Hexscape.

I'm proud to say that these two got Best Thesis during the Incendium event; which is a termly event that showcases various works created by GDD students. Limbones also got Public's Choice as well as got showcased to various conventions like Toycon 2014 and the Philippine Game Festival.

Incendium I poster created by one of my professors. It's a termly event that showcases
various works created by GDD students.

 CAPSTN1: LIMBONES


Limbones is a 2D puzzle platformer game that revolves around the journey of Skelly into the vast abyss of limbo! The player's goal is to escape from limbo while avoiding various obstacles. The cool part about this game is that you not only control Skelly as a whole skeleton but, you can control him by PARTS! Yes, that's right! You can assemble and disassemble him in order to solve various puzzles. You'll also find various skull-like orbs in the game, which happen to be some of Skelly's memories on how he died. :)

Here's a trailer of Limbones:


Here are some screenshots of Limbones:






DO TAKE NOTE: You need to have a Windows computer for this game to work.
OPTIONAL: Use can actually use an XBox360 controller for this one, though the keyboard works for it, too. 

CONTROLS: 
=======
MAIN MENU:
= WASD (or arrow keys): Navigate
= Enter: Select

GAME:
= A and D (or the left and right arrow keys): move left and right, respectively
= SPACE BAR: Jump
= U and O: switch between body parts
= E: Use the switch/lever
= K: Reattach parts
= I: Detach head
= J: Detach arm(s)
= L: Detach leg(s)
= P: Pause


Just click on the exe file and you're all set!

Thankies for trying out the game, if you did. :)

Creating this game was a blast, really. :) I recall creating the main idea of the game as well as designing how Skelly looked like. It was fun making the main menu screen,  some obstacles of the game and of course, the main character! All of us worked with each other very well and I learned so much from this experience. I also realized how important documentation is when it comes to making games. It helps you keep track on what you have so far and to create a progress report, in case that this is needed for future use.



Team Fight for Five consists of the following:
Lorianne Halago = 2D artist
Sheryl Lim = 2D artist
Anna Gelicia Navarro = Programmer and Skelly's animator
Cristjan Lazar = Programmer
Erin Isobelle Yap = Sound designer
Dr. Beatrice Lapa = Thesis adviser


CAPSTN2: HEXSCAPE


Hexscape is a 2D puzzle-platformer game that revolves around princess Princess and her escape from the manor. She got tired of waiting for her prince charming and decided that she can get out all by herself. Along the way, she meets Bio Organic Ball or B.O.B., a droid that offers assistance in helping her escape the various obstacles. These two go together on a quest in fleeing with switching properties' mechanics as your main mechanic. This core feature, one wherein you switch the properties between two objects, is called 'hexing' or 'hex'; which is why the title is called as such.

Here are some screenshots of Hexscape:






DO TAKE NOTE: You need to have a Windows computer for this game to work and that the Xbox360 controller is REQUIRED.


Just click on the exe file and you're all set!

Thankies for playing the game, if you did play it. :D
Hexscape was pretty challenging for me and my team, since the mechanic was rather hard to break down into easier steps for others to learn it fast. Despite that, I had a lot of fun and really learned a lot, as well. Since our programmer isn't going to animate the main character like last time, this session made me enhance my animation skills. Making the spritesheets for Princess, creating concept arts for the two characters, designing the poster, main menu and the CD cover, and voicing the princess was honestly awesome. Just like Limbones, Hexscape's document was tedious yet, fun to make. I learned that making documents helps you become more organized and improves your skills in explaining and writing things.

Team Hexadactyl consists of the following:
Jamaica Balbin = Programmer and GUI artist
Lorianne Halago = 2D artist
Sheryl Lim = 2D artist
Anna Gelicia Navarro = Programmer and Skelly's animator
Cristjan Lazar = Programmer
Erin Isobelle Yap = Sound designer
Dr. Beatrice Lapa = Thesis adviser



The experiences I had here are truly memorable. Working with these people helps me realize that it's all about teamwork when getting things done in thesis. Not only do my groupmates help me out in tasks, they also help me out in becoming a better person. The quality time we spent together helped me become understanding in knowing more about them. 

Limbones and Hexscape taught me so many things in so many aspects; developer-wise and person-wise.